26 Agents, 14 With Pro Reference Crosshairs: Ordering Your First Mastery Grind
Patch 13.06's Agent Mastery tracks attach playtime to individual agents, so "who do I main" now has a price. Our database counts the roster at 8/6/6/6 across roles — and only 14 of 26 agent pages ship a copyable pro reference crosshair. A grind order built on that map.

"So which agent do I grind first?" is about to become the most-asked question on every VALORANT forum — and for once, "Jett" is not automatically the right answer.
Patch 13.06 lands on September 23 with the Agent Mastery system: every agent gets a personal progression track, split into an Act-level that accumulates while you play them through the act and lifetime points that never reset, with agent-themed rewards at checkpoints along the way. Riot has been careful to present it as a progression and cosmetic layer, not a power system — mastery will not make your smokes last longer — but it does attach a new cost to agent-hopping: the agent you play owns levels you can only earn by owning minutes on that agent. That turns "who do I main" into "who do I want on the record," and our database is weirdly good at answering the second question.

First, the grind-cost math: 26 agents, uneven roles
Our agents database tracks the full roster as 13.06 arrives: 26 agents, distributed 8 duelists, 6 sentinels, 6 controllers, 6 initiators. Because mastery is strictly per-agent, the role you main decides how diluted your playtime gets. A duelist player shares their hours across an eight-deep pool — switching metas mid-Act means starting a fresh track at zero — while controller, sentinel and initiator mains compete for attention in pools of six. If you like having answers across the roster, the wide duelist bench is the expensive place to be a generalist, and the specialist roles are where one track compounds visibly by Champions time.
Where our own data should point you
Here is the stat only this site can give you: of the 26 agent pages in our database, only 14 currently ship with at least one featured pro crosshair (15 reference codes in total). Coverage is dramatically uneven by role — initiators sit at 5 of 6 covered (Sova, Breach, KAY/O, Fade, Gekko), while duelists are just 3 of 8 (Jett, Raze, Reyna), and twelve agents including Sage, Clove, Brimstone and Neon have no copyable pro setup on their page yet. The practical read: if your first mastery grind lands on one of the 14 covered agents, our Omen page style of reference — real pro crosshair values linked to real rosters — means your Act is documented by examples you can actually copy.

Pick one of the other twelve and you are the reference.
A four-step order for choosing your first track
The honest summary: Agent Mastery adds a reason to commit, not a reason to sweat. Spend the first act of it where the data says your minutes will double-dip — a covered agent, a stable role pool, a plan that survives being flexed. Everything about those rewards Riot has kept deliberately cosmetic, and if the Champions-window hype cycle does anything useful for your grind, it is reminding you which agents actually get played when it counts.
Sources: The Click mastery explainer ; FreeGameTips on Act levels and lifetime points ; 16score's 13.06 roundup ; role counts and crosshair-coverage figures from the site' own agents database, counted September 17, 2026.