Meta Analysis

3 Numbers That Decide Whether the Warden Steals the Vandal's Job

Read time: 6 min

Riot's first new full-auto rifle since launch scores against our 20-weapon database: the TTK math, the magazine math and 70 recorded pro ADS settings settle most of the debate.

3 Numbers That Decide Whether the Warden Steals the Vandal's Job
Riot just confirmed the first brand-new full-auto rifle VALORANT has shipped since launch. Patch 13.06 goes live on September 23 and its headline act is the Warden: 2,900 credits, an 18-round magazine, a built-in 2x scope, and - according to every leak and outlet that has covered it - 50 body damage at all ranges with no falloff, 200 to the head, 42 to the legs, medium wall penetration and a fire rate of 6.5 rounds per second.

The community reaction landed in two camps within hours. Converted Counter-Strike players saw their old AUG and SG-553 flashbacks - Chinese forums filled with "isn't this just the 553?" jokes, as the Hupu thread put it - while VALORANT natives worried aloud that an 18-round mag turns every gunfight into a reload Russian roulette. Riot's own framing, per the 13.06 coverage, is a third option rather than a fourth boss fight: best-in-game first-shot accuracy while aimed down sights, made for holding long angles.

Enough vibes. This site runs a 20-weapon database that we verified against Riot's official game files on September 1, so the honest way to judge the Warden is to run its leaked numbers through the same math we apply to every other gun. Three numbers matter.

Chart comparing the Warden's cost-per-round and body-shot TTK against the Vandal, Phantom and Guardian in the weapon meta analysis

Number one: 0.154 seconds

At 6.5 rounds per second, the gap between the Warden's first and second bullet is 0.154 seconds - and because a 50-damage torso hit never falls off, two of them end any unarmored duel at any distance on Abyss or across Ascent's lanes. The rifles you use now cannot say that: the Vandal needs three body taps at 9.75 rounds per second (0.205 seconds), the Phantom needs three at 11 rounds per second (0.182 seconds).

  • Caliber: 100 HP, no armor, first bullet counted at time zero, values from our weapon database plus the September 14 stat leaks.
  • Headshot math is not the story: 200 headshot damage one-taps like the Vandal's 160 does - the body path is what makes the Warden new.
  • You can reproduce every row yourself in our TTK calculator.
  • So yes: on paper, the Warden is the fastest full-auto body-shot kill VALORANT has ever priced at 2,900 credits.

    Number two: 161 credits a bullet

    The same database makes the cost argument just as blunt. Divide price by magazine and you get what one bullet of your gun actually costs:

  • Warden - 2,900 / 18 rounds = 161 credits per round
  • Vandal - 2,900 / 25 = 116
  • Phantom - 2,900 / 30 = 97
  • Bulldog - 2,050 / 24 = 85
  • A full Warden magazine carries 900 total damage potential against the Phantom's 1,170 and the Vandal's 1,000, with a 2.5-second reload between chapters. That is the 18-round argument in one line: the Warden punishes sloppy spray-transfer and second-angled enemies harder than any rifle since launch, and it asks you to buy the pick-rate data with discipline instead of volume. Our weapon comparison tool shows no current primary spends credits this expensively per trigger pull.

    Long sightline concept art of a scoped full-auto rifle holding a rope-link style angle at Champions-scale lighting

    Number three: 47 of 70

    Riot's pitch is scoped precision, so what do the players you copy actually do with their aim-down-sights sensitivity? Counting our pro profiles on September 15, 2026, 70 of the 236 recorded player cards log an explicit in-game ADS/scoped sensitivity, and 47 of those (67%) leave it at 1.0 - only 20 scale it down. The pro consensus habit is simple: scoping in should not change how your hand moves.

    If the Warden's 2x ADS keeps that behavior, 67% of pro muscle memory transfers unchanged and long-range anchors suddenly have a rifle that hits like a bolt-action without leaving the buy line. If Riot bakes a multiplier into the optic - unconfirmed - the same database rows become tomorrow's settings-tuning question, and our sensitivity converter plus crosshair library are where that answer will get checked.

    Who actually buys it

    The gap theory circulating since the leak - 163's breakdown among them - says the Warden exists between the rifle and the Operator, and our numbers agree: the only guns that kill in fewer body shots at range are the Operator (150) and the semi-auto Guardian (65 per shot on 12 rounds), and the Guardian is out-drawn two to one by a full-auto 6.5-round-second rifle for 650 fewer credits.

    Our database flags what stays unchanged, too: medium wall penetration sits exactly on the Vandal's tier, so the Warden neither creates nor destroys wall-bait plays - it is a duel instrument, not a utility one.

    The asterisk is armor. Every database row we publish treats heavy armor as capped percentage reduction, and no leak yet states how a 50-damage torso hit scales through it. If Riot scales it like the Vandal's, the two-tap quietly becomes a four-tap and the 0.154 seconds doubles. Until the patch notes land on September 23, treat this article as the best-case envelope.

    Which leaves one question the database cannot answer. Champions Shanghai opens September 24 with the same 16 rosters whose mice, monitors and sensitivities we track in full - the first coach to force-buy a 2,900-credit, two-tap rifle on a long lane decides whether VALORANT's oldest argument, the one our Vandal-versus-Phantom regional split measured across 95,451 pro rifle buys, has just gained a third contestant - or its most expensive gamble.

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